Games we review
Team gameplay review, title by title
RunbackIQ is built to expand. New titles go live only once a qualified reviewer is in place, so availability labels here are always current.
Available
NBA 2K Pro-Am / Crew HQ 5v5
Available5v5 Pro-Am. Spacing, transition decisions, coverage, rebounding, shot selection and role execution.
PlayStation · Xbox · PC
Beta
Rocket League
Beta2v2 and 3v3. Rotations, spacing, boost management and challenge timing.
PlayStation · Xbox · PC · Switch
Valorant
BetaPositioning, trades, utility usage, rotations and communication.
PC
Coming Soon
Rainbow Six Siege X
Coming SoonSite execution, utility usage, roaming and rotations.
PlayStation · Xbox · PC
Call of Duty
Coming SoonMap control, spawn management, trades and objective play.
PlayStation · Xbox · PC
Apex Legends
Coming SoonRotations, fight selection, positioning and resource management.
PlayStation · Xbox · PC
Marvel Rivals
Coming SoonTeam composition, positioning, ultimate timing and coordination.
PlayStation · Xbox · PC
Counter-Strike 2
Coming SoonPositioning, trades, utility usage, rotations and communication.
PC
League of Legends
Coming SoonDrafting, objectives, vision, lane management and team fights.
PC
EA FC Clubs
Coming SoonShape, possession management, defensive coverage and player roles.
PlayStation · Xbox · PC
Adapted analysis
The report speaks your game's language
The framework is shared; the vocabulary and the things we count change per genre.
Sports games
Spacing, shot selection, coverage, possession management and player roles.
Tactical shooters
Positioning, trades, utility usage, rotations and communication.
Rocket League
Rotations, spacing, boost management and challenge timing.
MOBAs
Drafting, objectives, vision, lane management and team fights.
Battle royales
Rotations, fight selection, positioning and resource management.
Same structure everywhere
One report format across every title
Whatever the game, the report is organised the same way so findings stay comparable.
Game in 60 Seconds
Result, scorecard, three strengths, three problems, three targets.
Team scorecard
Structured ratings across the areas that applied to this match.
Strengths
What genuinely worked and should be run more often.
Priority problems
The three issues costing your team the most.
Timestamped possession cards
Every finding points to a specific moment in your film.
Opponent tendencies
Patterns the opponent repeated and how to counter them.
Role accountability
What each role or position was responsible for on key moments.
Measurable next-game targets
Controllable process targets you can grade afterwards.
Recurring-issue tracker
For multi-VOD orders: whether the fixes are actually sticking.
