Sample report

An example Full Team Review report

Anonymized sample data. Real reports use your roster, your systems and your film, and are always reviewed before delivery.

Team-Stream / Player-POV Sample

This report evaluates visible possessions and any communications captured in the submitted stream. Because one gameplay camera may not show every off-ball interaction, uncertain conclusions are labelled Likely or Needs Team Context.

Full Team Review — Game Report

NBA 2K Pro-Am sample · Same report structure for every supported title · Team names anonymized

Reviewed before delivery

Executive summary

You lost this game at the point of the ball screen. Offensively the team generated good looks whenever the floor was balanced, but duplicate corner occupation collapsed spacing on roughly a third of half-court possessions. Defensively the coverage was sound until the first rotation; the second rotation was consistently late. The most expensive issue is not talent — it is silence on screens.

Team scorecard

  • Offensive execution72/100
  • Defensive execution58/100
  • Communication44/100
  • Spacing51/100
  • Decision-making66/100
  • Role accountability61/100

Team strengths

  • Early offense in transition
  • Weak-side rebounding discipline
  • Corner spot-up conversion

Biggest problems

  • Silent ball screens
  • Duplicate corner spacing
  • Late second rotation

Timestamp breakdown

  • 04:12Spacing

    Two players occupy the same short corner on the pick-and-roll; the help defender covers both and the roll dies. Recurs at 09:38 and 17:02.

  • 07:55Communication

    No screen call on the weak side. Guard is hit twice in the same possession; opponent scores on the second action.

  • 11:20Offense

    Best possession of the game: early drag screen, drift to the wing, extra pass to the corner. Ran this three times, scored on all three.

  • 15:47Defense

    Late rotation from the strong-side wing after the drive. Big is left in a 2-on-1 and fouls.

  • 22:03Decision-making

    Pull-up three with 18 seconds left on a 4-point lead. Shot quality drops sharply in late-clock isolation.

Opponent tendencies

  • Opened 8 of 11 half-court possessions with a step-up screen on the right wing.
  • Sent the low man to help on every drive from the left slot.
  • Pressured the inbound only after made baskets.

Measurable next-game priorities

  1. 1.Cut duplicate-corner occupations to zero — one player in the short corner on every roll.
  2. 2.Call every screen out loud before contact; target 100% of ball-screen actions.
  3. 3.Run the early drag-screen action at least 6 times next game.
  4. 4.Reduce late-clock isolation pull-ups from 7 to 3 or fewer.

Possession cards

The evidence layer

Sample 1 is a close loss, because individual possessions clearly decided the result. In a real report every timestamp opens your VOD at the exact moment.

PriorityTransition Decision
12:42Evidence: Confirmed
Situation
Three-on-two transition opportunity
What happened
The ball handler attacked the set center instead of moving the ball to the open wing.
Why it mattered
The team converted an advantage into a contested attempt.
Responsibility
Ball handler and transition spacing

Next-game rule

If the center establishes position before the rim attempt is available, make the first open pass or reset the possession.

Repeated IssueSpacing
08:15Evidence: Confirmed
Situation
Ball screen with two players in the same short corner
What happened
Both wings occupied the strong-side corner, so one help defender guarded the roll and the shooter.
Why it mattered
The roll had no passing window on three separate possessions.
Responsibility
Weak-side wing

Next-game rule

One player in the short corner on every roll; the second lifts to the slot.

StrengthEarly Offense
19:04Evidence: Confirmed
Situation
Drag screen in the first eight seconds of the clock
What happened
Early drag screen, drift to the wing, extra pass to the corner.
Why it mattered
Three attempts, three scores — the most efficient action in the game.
Responsibility
Ball handler and screener

Next-game rule

Run the early drag action at least six times next game.

Scheme QuestionDefensive Coverage
23:31Evidence: Needs Team Context
Situation
Side ball screen with the big defender dropping
What happened
The on-ball defender went under while the big dropped, leaving an open pull-up. It is unclear whether this was the intended coverage.
Why it mattered
The same look produced two uncontested attempts in the fourth quarter.
Responsibility
Team scheme — labelled Needs Team Context until confirmed

Next-game rule

Confirm the intended screen coverage before tip-off and name one caller for it.

Sample 2

What the Win Hid

A comfortable win that still contained repeated transition mistakes, lopsided rebounding, spacing errors and overreliance on one player.

Repeated IssueRebounding Distribution
05:58Evidence: Confirmed
Situation
Long miss from the wing with a 14-point lead
What happened
All four non-center players leaked out before the shot landed.
Why it mattered
The center handled rebounding alone all game — a pattern that punishes the team against a bigger opponent.
Responsibility
Wings and secondary handler

Next-game rule

Three or more rebounds from non-center players.

PriorityOverreliance
16:22Evidence: Likely
Situation
Half-court possession after a timeout
What happened
The possession ended in the same isolation for the same player for the fifth time in the quarter.
Why it mattered
The scoreboard hid it, but the offense had one reliable answer against a passive defense.
Responsibility
Team offensive plan

Next-game rule

At least two scripted actions that start away from the primary scorer.

Repeated IssueTransition Defense
27:10Evidence: Confirmed
Situation
Live-ball turnover in the frontcourt
What happened
No player took the ball; two chased the same wing.
Why it mattered
Four transition scores conceded in a game the team won comfortably.
Responsibility
First defender back

Next-game rule

First player back stops the ball, every time, called out loud.

Series reviews

Recurring-issue tracker

Across three games: the same issues, the evidence from each game, and whether they improved, stayed the same or got worse.

Sample recurring-issue tracker across three reviewed games
IssueGame 1Game 2Game 3TrendResponsible roleUpdated target
Duplicate short-corner spacing on the roll6 possessions4 possessions1 possessionImprovedWeak-side wingKeep it at one or fewer
Transition attack into a set center5 attempts5 attempts4 attemptsUnchangedBall handlerNo more than one per game
Non-center rebounding3 rebounds2 rebounds1 reboundWorseWingsThree or more non-center rebounds
Screen coverage called before contact40% of actions62% of actions78% of actionsImprovedDefensive callerCoverage identified before every screening action

All samples on this page use clearly labelled sample or fictional content. Screenshots, clips, team names, gamer tags and communication are only ever published when written permission has been documented.

How to read it

  • Start with the summary. It states the one thing that decided the game.
  • Use the scorecard for direction, not grading. It shows where the gap is widest across a single game.
  • Watch the timestamps together. Each note points to a specific moment so nobody has to take a claim on trust.
  • Take the priorities into the next game. They are written to be countable, so you can tell afterwards whether they were met.