Valorant · Beta

Stop guessing why the round fell apart.

Submit one complete Valorant map and receive a human-reviewed, data-assisted team report showing how your utility, positioning, first contact, trades, rotations, economy, plants, retakes and communication affected the result. Every major conclusion is connected to timestamped evidence and reduced to three priorities your team can carry into its next match.

Built for the entire five-player team—not just one player's mechanics. Review the same evidence together, agree on the correction and enter the next map with shared rules.

No card required to submitWe check your footage before paymentIf we cannot review it, you pay nothingPrivate by defaultOne clarification revision included

Valorant is labelled Beta until qualified review capacity, real team feedback and proven turnaround times exist. Until then, submissions are applications to the Valorant beta rather than automatic purchases.

What a finding looks like

Every conclusion carries its evidence

Cards pair the timestamp, what actually happened and the rule to carry into the next map, with an honest confidence label attached.

PriorityTrading distance
12:41Evidence: Confirmed
Situation
Attack default on A, first contact taken in the main choke
What happened
The entry won the duel, then died to the second defender with the nearest teammate roughly a full rotation behind and out of line of sight.
Why it mattered
A won opening duel became a 4v4 with no map control gained; the same pattern repeated in four other rounds.
Responsibility
Entry and support pair

Next-game rule

The support holds line of sight on the entry's contact point before the entry commits. No contact without a visible trade.

Repeated IssueUtility sequencing
18:07Evidence: Likely
Situation
Mid-round pivot toward B after taking mid control
What happened
Recon and smoke were used to take mid, then the team reset and re-approached the site with no utility remaining for the execute.
Why it mattered
The site was entered on a dry execute against a set defense — the round was decided before anyone shot.
Responsibility
Initiator and controller, with the caller on the pivot decision

Next-game rule

Utility used for information is separate from utility reserved for the execute. If the execute utility is gone, the round becomes a play for time and picks.

Scheme QuestionRotation trigger
27:52Evidence: Needs Team Context
Situation
Defense, A anchor holds while PRX show pressure at B
What happened
The rotation began only after the plant, arriving into a set post-plant with utility already spent.
Why it mattered
Retakes were entered late and under-supported in five of the eight lost post-plant rounds.
Responsibility
Team rotation rule — not attributed to a player without the intended call

Next-game rule

Confirm and state the intended rotation trigger for each site before the map. Labelled Needs Team Context until the intended call is known.

Confirmed

Directly supported by the video, scoreboard or verified match data.

Likely

The strongest tactical explanation supported by repeated evidence, but not proven without full context.

Needs Team Context

Depends on the intended call, role assignment or unheard communications.

Who this is for

Organised five-player teams

Built for rosters that play together, not for solo ranked mechanics coaching.

Premier teams

Rosters preparing for a league night or a playoff bracket that need the map read before the rematch.

Collegiate and club teams

Programs without a dedicated analyst, where the captain is also the film room.

Amateur and semi-pro tournament rosters

Teams playing open qualifiers and community circuits against unfamiliar opponents.

IGLs and captains

Callers who already review film themselves and want a second set of eyes on their own decisions.

Teams losing advantages

Rosters that keep winning first bloods, or the economy, and still lose the round.

Small organisations

Orgs that need an outside tactical perspective without hiring full-time staff.

Casual solo players can join the individual-review waitlist, but the current Valorant service is optimised for organised five-player teams — not solo ranked coaching. Join the individual-review waitlist.

What the review analyses

The whole round, not just the duel

Composition & roles

  • Agent composition and role responsibilities
  • Player and role accountability
  • Ultimate sequencing and round win conditions

Attack

  • Attack defaults and site-execute structure
  • Initiator utility connected to entry timing
  • Site control and plant protection
  • Post-plant spacing and swing order

Defense

  • Defensive setups, anchors and rotation triggers
  • Retake timing and utility sequencing
  • Map control, extremities and flank security

Contact & mid-round

  • First-contact and opening-duel patterns
  • Trading distance and refrag timing
  • Mid-round continue, reset and pivot decisions

Economy & opponent

  • Economy, buy quality and conversion rounds
  • Opponent tendencies and repeatable counters
  • Team communication when comm audio is supplied

Report standards

How conclusions are held to evidence

RunbackIQ is not an AI coach. Every conclusion in a Valorant report is reached and approved by a human reviewer; round data and tooling only assist with organisation, timestamping and cross-checking. Statistics support the analysis, they never replace it.

  • Every report has no more than three headline priorities.
  • Important observations include clickable VOD timestamps.
  • Findings use the labels Confirmed, Likely and Needs Team Context.
  • Communication is marked Not Assessed when team comms are unavailable.
  • Intended strategies, caller responsibility and player blame are not invented from broadcast footage.
  • Defensive conclusions are labelled as limited when only a small number of defensive rounds are available.
  • Statistics support the analysis but are not treated as proof of tactical intent.
  • Improvement and match wins are never guaranteed.

Sample report preview

Paper Rex vs LEVIATÁN — Fracture

LEV did not lose because of one weak aimer. Information, utility, first contact and trading repeatedly occurred as separate events, while PRX connected those actions into one sequence.

Public-match sample — not a paying-client testimonial

Public Broadcast Sample

This report evaluates visible tactics, execution, adaptations and opponent tendencies from an official broadcast. Private communications, every hidden player perspective and intended internal calls were unavailable. Conclusions are limited to the evidence shown.

Game in 60 Seconds

Paper Rex 13 — LEVIATÁN 8 · Communication: Not Assessed (no team comm audio available)

LEV won a healthy share of opening duels and rarely lost the economy outright, yet lost the map by eight rounds because their actions arrived one at a time. Utility landed before anyone was ready to use it, entries happened before a trade partner was in range, and mid-round information was gathered without a decision attached to it. PRX played the same map as a sequence: information first, utility on the count, entry on the utility, trade inside two seconds. On defense, LEV's rotation triggers were slow enough that PRX could commit late to a site with utility still in hand, which is where five of the eight lost post-plant situations came from.

Three headline priorities

  1. 1. Attach a trade partner to every entry

    No player takes first contact unless a teammate is inside trade distance with line of sight. If nobody is in range, the entry becomes a fake.

  2. 2. Spend utility on a count, not on sight

    Initiator and controller utility goes on a shared count tied to the entry, so information, smoke and entry land as one sequence instead of three events.

  3. 3. Define rotation triggers on defense

    Name the exact trigger — utility used, second contact, or lost extremity — that sends the rotation. Late commits from PRX punished the delay repeatedly.

Team scorecard

Attack structure
C+

Defaults gathered information without converting it into a decision.

Defensive setup
B−

Solid anchors, slow rotation triggers.

First contact
B+

Duels were won; the follow-up was not connected.

Trading
C−

Trade distance too wide on entries.

Utility usage
C

Utility spent early and separately from contact.

Economy
B

Buys were reasonable; conversion rounds were the leak.

Post-plant & retake
C+

Swing order and utility sequencing untidy.

Communication
Not Assessed

No team comm audio available for this sample.

Key statistical comparison

Statistical comparison between the two teams in the Fracture sample
MetricPRXLEV
Opening duels won912
Traded deaths (within 3s)68%41%
Utility spent before first contactLowHigh
Average rotation delay on defenseFastSlow
Post-plant rounds won when planted78%38%
Rounds won138

Expandable round examples

12:41Trading distanceConfirmedOpen

Situation: Attack default on A, first contact taken in the main choke

What happened: The entry won the duel, then died to the second defender with the nearest teammate roughly a full rotation behind and out of line of sight.

Why it mattered: A won opening duel became a 4v4 with no map control gained; the same pattern repeated in four other rounds.

Next-map rule: The support holds line of sight on the entry's contact point before the entry commits. No contact without a visible trade.

18:07Utility sequencingLikelyOpen

Situation: Mid-round pivot toward B after taking mid control

What happened: Recon and smoke were used to take mid, then the team reset and re-approached the site with no utility remaining for the execute.

Why it mattered: The site was entered on a dry execute against a set defense — the round was decided before anyone shot.

Next-map rule: Utility used for information is separate from utility reserved for the execute. If the execute utility is gone, the round becomes a play for time and picks.

27:52Rotation triggerNeeds Team ContextOpen

Situation: Defense, A anchor holds while PRX show pressure at B

What happened: The rotation began only after the plant, arriving into a set post-plant with utility already spent.

Why it mattered: Retakes were entered late and under-supported in five of the eight lost post-plant rounds.

Next-map rule: Confirm and state the intended rotation trigger for each site before the map. Labelled Needs Team Context until the intended call is known.

Player and role accountability preview

  • Entry / duelistConfirmed

    Won the majority of opening duels and consistently created the first advantage.

    Took contact repeatedly outside trade distance, which turned advantages into even trades.

    Call the contact point and wait for a visible trade partner before committing.

  • InitiatorLikely

    Information utility was accurate and rarely wasted on empty space.

    Utility was thrown on sight rather than on a count attached to the entry.

    Tie every info piece to a count the entry is listening for.

  • IGL / callerNeeds Team Context

    Mid-round resets avoided several forced 4v5 situations.

    Pivots were made after the execute utility had already been spent.

    State the utility budget for the execute before pivoting.

Next-map measurable targets

  • 80% of deaths traded within three seconds
  • Zero dry site executes with no controller utility remaining
  • A named rotation trigger stated out loud on every defensive round
  • Two reserved utility pieces at the moment of every execute
  • No entry contact without a teammate holding line of sight
Open the complete report

The complete version of this report is the maximum-detail format — approximately 5,000–7,000 words. Only the preview appears on the Valorant page.

This sample is an independent educational analysis of a publicly broadcast match. It is a public-match sample, not a paying-client testimonial. RunbackIQ is not affiliated with, sponsored by or endorsed by Riot Games, VALORANT, VCT, Paper Rex or LEVIATÁN. No publisher, team or league marks are reproduced. The public source footage is referenced by text only. No broadcast clips, gameplay screenshots, logos or team marks are reproduced.

Valorant pricing

One pricing system across every supported title

Every-round coverage is its own package — the Competitive Team Deep Dive — and an Individual POV Review is available for a single player.

What one review covers for this game

One map, up to 45 active minutes

Active minutes means actual gameplay being reviewed. Queues, warm-ups, intermissions, menus and unrelated stream content do not count toward the limit.

If your footage clearly exceeds the limit, add extra active minutes at checkout or ask for a manual quote — we will point you to the correct package before any payment is taken.

Quick Team Audit

Best for: A team that wants a fast, honest read on the moments that decided the result.

$25

per submission

  • Three pivotal rounds, possessions, matches or game segments
  • 5–7 important timestamps
  • Short team scorecard
  • What worked
  • Most important breakdowns
  • Exactly three next-game priorities

This is not a complete game or every-round review. For full coverage choose the Full Team Review, or the Competitive Team Deep Dive for every round or possession.

Choose Quick Team Audit

Checkout opens only for titles with a qualified reviewer and available capacity. Payment instructions are emailed after your footage is confirmed.

Full Team Review

Most Popular

Best for: The standard team review before your next competitive game.

$40$59

one complete review unit

Founding price — editable at any time

$59 is $11.80 per player for a five-player roster

  • One complete game-specific review unit
  • 12–20 important timestamps
  • Team-wide execution and decision-making
  • Communication analysis when comms are provided
  • Positioning, spacing, rotations, trades, utility, resources, objectives or possession management depending on the game
  • Team scorecard
  • Strengths and recurring problems
  • Opponent tendencies supported by the footage
  • Role-based accountability
  • Exactly three headline priorities
  • Measurable next-game targets
Choose Full Team Review

Checkout opens only for titles with a qualified reviewer and available capacity. Payment instructions are emailed after your footage is confirmed.

Competitive Team Deep Dive

Best for: Playoff or league preparation where every round or possession matters.

$89$129

one complete review unit, nothing skipped

Founding price — editable at any time

  • Every round, possession or meaningful game segment reviewed
  • Detailed chronological breakdown
  • Complete team-systems and role analysis
  • Economy, resources, boost, utility, objectives, transitions or possession tracking where relevant
  • Communication analysis when comms are provided
  • Patterns across every player or role
  • Opponent adjustments and tendencies
  • Evidence-based accountability
  • Exactly three headline priorities
  • Measurable next-game targets
  • Approximately 5,000–7,000 words when the footage contains enough meaningful evidence

If you want every round or possession covered, this is the package that does it.

Choose Competitive Team Deep Dive

Checkout opens only for titles with a qualified reviewer and available capacity. Payment instructions are emailed after your footage is confirmed.

Optional services

Add these to any package at checkout.

Additional 15 active minutes+$10 individual / +$15 team

For footage past your review-unit limit, per additional 15 active minutes.

Additional player POV+$15

A second player POV, subject to footage quality and scope approval.

24-hour rush delivery+50% of the package

Your report within 24 hours of confirmed payment, subject to availability.

Communication analysis is included in Full Team Reviews and Deep Dives whenever usable comms are supplied — it is never charged separately.

Founding Valorant Team Prices apply while the beta is active and are editable at any time. There is no public free-report offer: free beta reviews are invite-only for a small number of carefully selected teams. No countdown and no remaining-spots number is shown, because neither would be real.

Package comparison

Team package comparison for RunbackIQ VOD reviews
FeatureQuick Team AuditFull Team ReviewMost PopularCompetitive Team Deep Dive
Best forFast read on pivotal momentsStandard complete team reviewEvery round or possession
Price$25$59$129
Founding price$25$40$89
Price per game$25$59$129
Split five ways$5.00$11.80$25.80
Coverage3 pivotal segmentsOne complete review unitEvery round, possession or segment
Important timestamps5–712–20Every notable moment
Team scorecardShortFullFull
Communication analysisNoWhen comms are providedWhen comms are provided
Opponent tendenciesNoYesYes, with adjustments
Role-based accountabilityBrief notesYesEvery player or role
Headline prioritiesExactly 3Exactly 3Exactly 3
Measurable next-game targetsYesYesYes
Delivery time3 business days2–3 business daysConfirmed per submission

Join the Valorant Beta — orders are limited while Valorant is in beta and are confirmed before any payment is arranged.

How it works

Five steps from map to shared report

  1. 01

    Select the Valorant package

    Quick Team Audit, Full Map Review or Competitive Deep Dive.

  2. 02

    Submit one complete map

    The VOD plus the team intake form: roster, roles, systems and the areas you want emphasised.

  3. 03

    The map is reviewed

    The map, round data and your supplied context are worked through by a human reviewer.

  4. 04

    Evidence check

    The report is checked for evidence quality and unsupported assumptions before it leaves.

  5. 05

    The captain receives the report

    A shareable report the whole team can read from the same evidence.

Estimated turnaround: 48–72 hours for standard reports. Competitive Deep Dive turnaround is confirmed per submission based on current workload. A 24-hour delivery is only offered when a rush option has been purchased and capacity is confirmed.

Footage guidance

What to send

  • Submit one uninterrupted map whenever possible.
  • Keep the scoreboard and round transitions visible.
  • Use at least 1080p when available.
  • Team comms are optional but improve communication and caller analysis.
  • If comms are absent, communication will be marked Not Assessed.
  • Raw team footage or replay-quality footage is preferred over edited highlights.

What footage does my report require?

Every RunbackIQ report is human-reviewed and data-assisted, so the depth of a report is limited by the evidence you can supply. Statistics can confirm a result; only gameplay footage can show positioning, spacing, rotations, decision timing, communication or responsibility.

  • Match ID or statistics only

    Not eligible for a VOD review

    These sources can confirm the result and provide statistical context, but they cannot show positioning, spacing, rotations, decision timing, communication, intended strategy or player responsibility. A gameplay review cannot be purchased using only these sources.

    • ·Match IDs
    • ·Tracker links
    • ·Box-score screenshots
    • ·Statistics pages
    • ·Match-history summaries
  • One complete player POV

    Individual POV Review eligible

    A complete player POV can evaluate that player’s visible decisions, mechanics, positioning, resources and role execution. It cannot confidently diagnose the complete team system or assign responsibility to unseen teammates.

  • Full observer VOD or navigable replay

    Full Team Review eligible

    A complete observer feed, wide team VOD or navigable replay can support team-wide tactical analysis. If communications are not included, communication is marked Not Assessed.

  • Replay or observer source plus comms and team context

    Competitive Team Deep Dive eligible

    A Deep Dive requires the strongest available evidence. A full-length video does not automatically qualify if the camera cannot show the necessary information.

    • ·Complete navigable replay or observer/team VOD
    • ·Team communications when communication is being evaluated
    • ·Complete roster and role information
    • ·Intended team system or rules
    • ·Supporting player POVs when available
    • ·Final statistics or match data

Universal video requirements

  • Complete and uncut
  • 1080p and 60 FPS preferred
  • At least 720p if the HUD remains readable
  • Clear enough to read names, score, clock, resources, utility and boost
  • Free from overlays covering important information
  • Accessible without passwords or private credentials
  • Available until the report is delivered
  • Accompanied by exact start and end timestamps when multiple games appear in one VOD

Unlisted YouTube, a downloadable Google Drive file, a direct upload or another stable source is recommended. Twitch VODs may be accepted, but require exact timestamps — expired or inaccessible links can delay the report.

Not accepted

  • Highlight reels
  • Edited montages
  • Incomplete games
  • Footage missing rounds or possessions
  • Unreadable video
  • Cropped footage hiding the HUD
  • Links requiring customer account credentials

RunbackIQ will never request your game-account password, verification code or login credentials.

If the evidence does not match the package, payment is not taken automatically. We will ask you to submit better footage, select the correct package, or request manual approval. Permission to privately review footage does not grant permission to publish it. Public use of your footage or report always requires separate permission.

Valorant footage requirements

When replay friend sharing is available for an assigned human reviewer

  • Riot ID and tag
  • Region
  • PC or console
  • Map
  • Queue type
  • Match date and approximate time
  • Final score
  • Reviewed team and starting side
  • Complete roster
  • Agents and roles
  • IGL or primary caller
  • For Custom games, replay recording must be enabled before every game

When friend access is unavailable, we require

  • Complete Replay or observer screen recording
  • Every round and buy phase
  • Readable HUD, scoreboard, economy, kill feed, utility and minimap
  • Observer or free-camera coverage for team analysis
  • Original player POV for an Individual Review
  • Original recording with team communications when communication is being evaluated

How to capture it

Maximum detail — tactical view
A complete Replay recording using observer or free camera.
Maximum detail — player-information view
The original player POV with team communications.

RunbackIQ never requests a Riot password, verification code or customer login credentials.

A Valorant match ID may provide supporting statistics through an approved integration, but it cannot be turned into playable gameplay and is not enough for a VOD review.

Valorant replays do not record voice or text chat. Communication analysis requires a separate original recording.

Replays can become unavailable after an update. Submit immediately and preserve a screen recording when possible.

What a Valorant report can evaluate

  • Every-round execution
  • Agent composition
  • Attack defaults
  • Map control
  • Execute timing
  • Utility sequencing
  • Entry and trade spacing
  • Mid-round decisions
  • Lurk and rotation timing
  • Defensive setups
  • Site anchoring
  • Retakes
  • Plants and post-plants
  • Economy
  • Ultimate planning
  • Communication when supplied
  • Opponent adaptations
  • Role execution

Evidence labels

Every report is human-reviewed and data-assisted. Conclusions carry the label that matches the evidence supplied.

Confirmed
Directly visible or statistically verified.
Likely
Strongly supported but not completely visible.
Needs Team Context
Requires information about the team’s system, role or call.
Not Assessed
The required evidence was not supplied.
  • ·A positioning mistake is never labelled a communication problem when communications were not submitted.
  • ·Intended calls, strategy, caller responsibility and player blame are never invented.
  • ·Exactly three headline priorities in every report.
  • ·Measurable next-game targets in every report.
  • ·No training-drill section.

Trust, privacy and limitations

  • Reports are checked before delivery.
  • VODs and reports remain private unless the customer gives permission.
  • RunbackIQ distinguishes confirmed events from tactical inference.
  • Customers can submit corrections when roster information or intended strategy was misunderstood.
  • RunbackIQ does not guarantee rank improvement, tournament placement or wins.
  • Customer footage will not be used in marketing without permission.

Reviewer transparency

A Valorant reviewer with confirmed capacity has not been published yet, so Valorant stays marked Beta and takes applications rather than automatic payment. The fields below are filled in with verifiable information before paid Valorant reviews open. No professional, Radiant, collegiate or VCT credential is claimed.

Rank
To be published when assigned
Coaching background
To be published when assigned
Competitive experience
To be published when assigned
Specialties
Five-player team structure, utility-to-contact sequencing, mid-round decisions
Verification status
Unverified — nothing claimed until it can be checked

Valorant FAQ

Questions teams ask first

Do you review Premier, scrims and tournament matches?+

Yes. Premier, collegiate, scrim, league and tournament maps are all reviewed the same way. Tell us the competition type in the intake form so the report is written against the level you actually play at.

Do you need team communications?+

No. Comms are optional. When they are supplied, communication and caller decisions can be assessed directly. When they are not, that section is marked Not Assessed rather than guessed at.

Can you fairly review a map without comms?+

Yes, for everything visible: utility, positioning, first contact, trades, rotations, economy, plants and retakes. What changes is that anything depending on an unheard call is labelled Needs Team Context instead of being blamed on a player.

What is the difference between Full Map Review and Competitive Deep Dive?+

The Full Map Review covers the map with 12–20 timestamped moments and three priorities, around 2,000–3,000 words. The Deep Dive reviews every round with a full economy and opening-duel audit and a complete accountability section, around 5,000–7,000 words.

Is this individual coaching or team analysis?+

Team analysis for organised five-player teams. Individual reviews are on a waitlist; the current service is designed so the whole roster reads the same evidence.

How are AI and data used?+

Round data and tooling assist with organisation, timestamping and cross-checking. They do not write conclusions. RunbackIQ is human-reviewed and data-assisted, not an AI coach.

Who actually checks the report?+

A human reviewer performs the analysis and a second evidence pass checks every finding for unsupported assumptions before delivery. Anything that cannot be supported is relabelled or removed.

Can you focus on one player or role?+

Yes. Name the player or role in the three emphasis areas on the intake form and that thread runs through the report, without turning the review into blame.

Can you compare multiple maps?+

Yes — the three-map series option tracks repeated mistakes, compares trends across maps and updates your priorities after each report.

How private is our footage?+

Private by default. VODs and reports are never published, shared or used in marketing unless you explicitly grant permission, and anonymised samples require a separate opt-in.

What happens if the video quality is too poor?+

We tell you before any payment or review begins. If the scoreboard, round transitions or positioning cannot be read reliably, the submission is not accepted rather than reviewed on guesswork.

How long does delivery take?+

48–72 hours for standard reports. Deep Dive turnaround is confirmed per submission based on workload. A 24-hour delivery is only offered when a rush option is purchased and capacity is confirmed.

Can we correct misunderstood team context?+

Yes. If a role assignment, intended call or roster detail was misread, send the correction and the affected findings are revised and relabelled.

Send one map. Get three shared corrections.

Built for the entire five-player team—not just one player's mechanics. Review the same evidence together, agree on the correction and enter the next map with shared rules.